But defenders of video games have a seemingly compelling counter argument the vast majority of individuals
buy runescape gold who play violent videogames do not actually engage in real world, criminal violence of any kind. In fact, despite the growing global popularity and engagement
with incredibly violent videogames and extreme media portrayals of violence, violent crime rates in many Western countries have actually been falling over the last decade.
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So, do those who point to declining violent crime rates to prove that violent media has no adverse effects on society have a watertight argument? Not necessarily fluctuations in violent crime rates are clearly not exclusively related to media consumption
habits, instead being the result of the complex interplay between education, culture, economics, law and order policies and demographics.
So what lessons can we draw from all these uncertainties? The most obvious is that greater research needs to be done, although any such research must be approached with extreme caution, especially when we are dealing with issues as emotional as those surrounding
the mass shooting in Sandy Hook last December. Research launched in the midst of a moral panic
over child safety in Western societies, when concern spikes for example over the perceived role that video games play in gun violence and school shootings, risks introducing bias, while distracting from potentially more important, broader issues. This does
not, of course, mean that media consumption habits are not relevant, it just means that they do not exist in a vacuum.Basically, violence seems an increasingly acceptable choice.
The fact is that we need to be looking at the big picture, something that a responsible media can aid in doing. Sadly, too often the media doesn't act responsibly. Instead of focusing on crucial, but in some ways "less exciting," issues like health, education
and social welfare, too much attention is paid to acts of violence, individual actions that distract us from understanding broader contexts and complexities.
The media's fixation on whether violent video games cause gun violence is a symptom of all this we are ignoring other incredibly important but more nuanced and complex factors that contribute far more to gun violence than any game ever will. Violent video
games are merely a tiny piece of the puzzle in understanding violence in society. And these games only exist in the first place because society already glorifies violence and facilitates the creation,
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